Monday 28 November 2011

The Way Homo Ludens Learn


Learning (to the power of) Story-Telling



Thursday 3 November 2011

Let the Learning Games Begin!




What is it that makes games so addictive? Does game-design theory have any lessons for making learning activities more engaging? Can games be used as tools for learning skills, competencies and dispositions, especially those that are more relevant in the 21st century, like creative thinking, problem solving, decision making and empathetic collaboration? 

I have created a three-part presentation on how games, specifically electronic games, can be used to enrich the learning experience, be it memorization, knowledge acquisition, synthesis or creativity. 

I traverse from ‘absorb-type activities’ (lean-back mode of engagement) that includes listening to a story and telling a story, to ‘do-type activities’ (lean-forward mode of engagement) that include playing a game, building a game and collaborative game-play and how these different forms of activities can be used to create more effective and engaging learning experiences. 

I look at how games help in learning by adding the element of ‘contextualization’ and ‘challenge’ that fits well with skill level of the learner and how assessment becomes embedded in a game, unlike the phobia of exams in formal educational environment. I also consider how games can provide a ‘call to action’ and beckon a learner, especially one who does not find traditional learning engaging enough, to go on a learning adventure. 

The three-part presentation on game-based learning includes, 
 1. Let the Learning Games Begin 
 2. Learning (to the power of) Story-Telling 
 3. The Way Homo Ludens Learn


Dispositions for Success in the 21st Century




What dispositions does a Next Generation Educated Person need for success in the 21st century? 
This video gives an overview of my Timeless Lifeskills learning module titled 'Next Generation Educated Person' available here - http://timelesslifeskills.co.uk/changing-context/4

Friday 14 October 2011

Learn to Earn

Learn how to put your money to work for you and become financially independent.

Tuesday 9 August 2011

What Ancient Wisdom and Modern Science say about Meditation

An overview of what contemplative neuroscience and ancient Indian scriptures say about meditation.


Thursday 21 July 2011

Monday 13 June 2011

New website of Timeless Lifeskills launched

New website of Timeless Lifeskills launched, with lots of content under Creative Commons license that you can reuse or repurpose... http://www.timelesslifeskills.co.uk

Friday 3 June 2011

Enlightened Parenthood

Why putting your kids in a good school is not good enough - a 21st Century Learning Readiness Check

Enlightened Parenthood

Monday 18 April 2011

Learning Theories – Overview and Synthesis (#MSLFM11)

What is a Learning Theory?

How do humans construct meaning and what motivates us to learn is what learning theories postulate. As our understanding of ourselves changes, be it because of advances in neural science, psychology, sociology, or changes in the environment like availability of abundant information or threat to our very survival, our view of ‘why’ and ‘how’ of learning also changes, leading to new learning theories being postulated.

Why is it important to understand Learning Theories?

Understanding of evolution of our thinking on ‘why’ and ‘how’ we learn prepares us to better adapt to the changing environment and can help us make the world a better place, while living a more fulfilled life ourselves.

In his book ‘Maps of Time’, David Christian argues that one way to adapt to the changing environment is natural selection, but it takes many lifetimes. Learning helps species with brains to adapt to the changing environment by sharing experiences. But for most species such learning does not pass to the next generation (as happens in natural selection) and hence does not benefit them.

However, in the case of humans, advent of language, which through symbols allows fine, detailed and even abstract ideas to be conveyed to fellow members of our species, and advent of writing, which allows knowledge to be stored and shared across space and time, has given Homo Sapiens an edge over all other species, in terms of adapting to the changing environment. Christian calls this ‘Collective Learning’.

Advent of printing press further enhanced our ability to store and distribute knowledge. Cost-effective computing power (because of Moore’s law) and Internet has now made ‘mass participation’ in knowledge creation possible, along with its instant temporal and spatial dissemination of knowledge.

Language, writing and printing press were ‘phase change’ events, which led to ‘paradigm shift’ (a term coined by Thomas Kuhn) because they significantly changed human life. (The idea of Phase Change leading to Paradigm Shifts is explored in Douglas Robertson’s book ‘Phase Change’).

Ubiquitous and growing pervasiveness of computing power (in the form of computers, tablets, mobile phones and other devices) has placed us in midst of the next ‘phase change’ which is unfolding in our lifetime.

The massive knowledge flows now occurring and burgeoning computing power that is shifting the emphasis from memorization and analysis, to synthesis and creation; an epoch where every human being can potentially learn from and contribute to ‘collective learning’, instantly; along with the dire need to deal with global challenges like poverty and environment, may lead to the next ‘paradigm shift’.

Do we need new theories of learning to deal with this phase change? Will a deeper understanding of how learning theories have evolved help us determine this? Let’s start with a survey.

Survey of Learning Theories

The key milestones in the story of western education start with the Greeks, who needed an education system suitable for the free citizens (which did not include women, slaves and foreigners) participating in a democracy, so they emphasized liberal arts, a ‘trivium’ consisting of logic, rhetoric and grammar.

The next milestone in this story is what Peter Watson, in his seminal book ‘Ideas’, describes as, “seats of learning in the eleventh century western world, comprising mostly the monasteries”, fulfilling what was then considered the purpose of education – “to be able to read the scriptures and make critical interpretations.”

Fast-forward to the industrial revolution and the two world wars, the need shifted to imparting basic skills to masses of people, either the soldiers or the factory workers, and this formed the genesis of the Behavioural Theory of Learning, based on the work of Watson, Pavlov, Thorndike and Skinner.

According to the Behaviourists, human behaviour is influenced by positive or negative stimulus and hence role of instructor is to arrange the learning environment, selecting stimuli and positive and negative reinforcement to get desired behaviour and discourage undesirable responses.

Behaviourists believe that learners are passive recipients, who start with a ‘clean slate’ (tabula rasa) and drill and practice with appropriate stimuli leads to desired outcomes. Learning is largely based on trial and error and it is incremental, not insightful.

Proponents of Cognitivist Theory of Learning, like Sweller, believe that learners do not start with a ‘clean slate’ and have existing knowledge based on prior experience, called schema or symbolic mental constructions, and learning is a change in learner’s ‘schemata’.

Focus is on thinking process and unobservable constructs like meaning, knowledge, intention, concepts, beliefs, expectations and creativity. The purpose of learning is acquisition of knowledge.

Role of instructors is to develop capacity and skills to learn, so that knowledge can be acquired and retained, through efficient transfer from short-term memory to long-term memory. Instructors also ‘structure information’ by chunking it, to facilitate learners assimilate and understand knowledge.

Learners are active participants (and not passive recipients) in the learning journey and need to ‘think and learn’.

Work of Piaget and Dewey has led to the Constructivist Learning Theory where learning is not considered simply acquisition of knowledge but learners need to ‘construct’ meaning. Past experiences and cultural factors influence such ‘construction’ of meaning.

Learner is not considered a blank slate and new information needs to be linked with prior knowledge. However, these mental representations are subjective, shaped by experience, hypothesis and cultural factors, which are unique to every learner. Learning is considered an active, constructive and contextualized process.

Role of instructor is to facilitate problem-based learning by simulating real-world problems. Instructors facilitate group inquiry activities and social negotiation.

The learner has to take ownership of learning. Learners continuously test their hypothesis through social negotiations and update their mental model. They also need to reflect on the way they learn and improve their learning process (meta-cognition).

Bandura’s and Vygotsky’s work has led to the Social Theory of Learning. They consider learning to be a social process where learners learn from one another via observation, modeling, imitation and dialogue.

They believe human behaviour evolves out of continuous reciprocal interaction between cognitive, behavioural and environmental influences called ‘Reciprocal Determinism’. Social interaction is fundamental to the process of cognitive development because meaning is constructed through discussion.

In a social context there usually exists a ‘More Knowledgeable Other’ (MKO), someone who has better understanding or a higher ability level than the learner, with respect to a particular task, process or concept.

Vygotsky also proposed a ‘Zone of Proximal Development’ (ZPD), which is the distance between ability of a learner to perform a task or solve a problem independently and do the same under adult guidance and/or peer collaboration.

Role of instructor is to model desired behaviour or expertise, provide scaffolding to learners, help learners form study groups and facilitate negotiations when students are having a dialogue to construct meaning.

Learners need to actively participate in groups where they can observe instructors and dialogue with peers.

Social Learning theories become significant in todays connected, internet-based world that allows learners to easily observe, create and share knowledge. George Siemens has proposed a new learning theory for the digital age called ‘Connectivism’.

In his paper titled ‘Connectivism: A Learning Theory for the Digital Age’ Siemens argues that learning needs a coherent narrative but technologies like internet fragment knowledge. ‘Connectedness’ i.e. how one learner connects with other learners or experts helps in creating coherence in the fragmented learning space.

Tools like Wikis, Blogs and eLearning Platforms hence become tools for sense making because they are effective information interrogation systems and provide a social overlay to otherwise fragmented information. Siemens writes, “Learning (defined as actionable knowledge) can reside outside of ourselves (within an organization or a database), is focused on connecting specialized information sets, and the connections that enable us to learn are more important than our current state of knowing.”

Connections can thus be viewed as distributed cognition. The connections you have help you test your ideas. If you have a wrong belief or are construing wrong meaning your connections help you course correct. Connections provide you different perspectives and help deepen understanding. Technology today allows you to formulate wide connections, fast through tools like Facebook, Twitter, Scribd and SlideShare.

In the digital age of learning, instructors become curators and co-explorer, who bring coherence to an otherwise highly fragmented knowledge. Learners participate in learning networks and co-construct meaning with instructors and peers.

But what is the purpose of learning?

According to proponents of ‘Humanism Theory of Learning’, Maslow, Knowles, Rogers and others, learning is an active search for meaning its purpose is to fulfill one’s potential. Humanists believe that people are inherently good and possess unlimited potential for growth and development.

They believe that drivers or motivators of learning are intentionality and values (and not operant conditioning, as suggested by behaviourists). Learners naturally progress towards increased competence, autonomy, freedom, and fulfillment.

Primary purpose of learning is development of self-actualized, autonomous people.

Role of instructor is to catalyze the process of self-discovery among learners and facilitate them by creating a supportive and co-operative learning environment that addresses their affective and cognitive needs.

Learner alone knows his or her needs and goals, is self-directed, motivated and committed to self-discovery and finding meaning.

Concluding Remarks – A Synthesis

The learning theories, in my opinion, form a ‘continuum’ such that different theories are relevant at different stages in our learning journey.

To learn a skill we still need drill and practice as suggested by the behaviourists;

To be a lifelong learner we need the foundation of ‘learning to learn’ and build capacity to learn as suggested by the cognitivists;

Advent of internet and consequent ease of creating global learning networks makes social learning theories highly relevant;

Finally, now more than ever before, as a very powerful species on the planet who are also struggling to find a balance between ‘means and meaning’, we need to consider deeply the reason for learning and the humanist view forms the foundation for this.


REFERENCES:

- ‘Maps of Time’, book by David Christian

- ‘Phase Change’, book by Douglas S Robertson

- ‘Ideas’, book by Peter Watson

- Paper titled ‘Connectivism: A Learning Theory for the Digital Age’ by George Siemens

- http://www.infed.org/biblio/b-learn.htm

- http://www.learning-theories.com/

Saturday 16 April 2011

Learning Experience and Cognitive Processing Theory

The following graphic sums-up how knowledge of cognitive processing theory can help us gain deeper understanding. The graphic is based on learning framework suggested by Howard Gardner.

A topic or discipline should be introduced from multiple perspectives, with different analogies and diverse representations because learners have different types of intelligences (Gardner's Multiple Intelligences theory). Assessment too should be based on different types of performance opportunities to facilitate different intelligences.



Following are some thoughts based on cognitive processing theories:


1. THOU SHALL DEFER JUDGEMENT


Which figures below, you think, is called Booba and which one is called Kiki?


According to neurologist, Vilayanur Ramachandran, in his book ‘The Emerging Mind’, 95-98% of people pick the blob as Booba and the jagged shape as Kiki, even if they don’t speak English. (If you chose the other way round then chances are you have lesions in the left angular gyrus of your brain and hence have difficulty understanding metaphors!).


This is an illustration of how our cognitive processes work, i.e. how our brain interprets sensory inputs.


One of the first thing that jumps out for me after learning about cognitive processing (as in the Booba-Kiki question) is – are we prisoners of our brain?


I think this is a sobering thought and reveals the importance of ‘critical thinking’ and why we should ‘defer judgment’ till we are fairly certain that we are not judging through the lens of our cognitive bias.


2. STRESS, DISTRESS AND EUSTRESS


Eric Jensen, in his paper on brain-based learning, talks about stress and its negative impact on learning (http://www.jensenlearning.com/).


In 1975, endocrinologist Hans Selye divided stress into two major categories: eustress and distress. Eustress was a word he coined for ‘euphoric stress’.


Selye talked about how persistent stress that is not resolved through coping or adaptation leads to distress. In contrast, if the stress involved enhances function (physical or mental, such as through strength training or challenging work) it may be considered eustress.

3. FLASH-BULB MEMORY

Cognitive processing theory also emphasizes that emotionality of an experiences influences retention.

Flash-bulb memory is a case in point. Flashbulb memories are highly detailed, exceptionally vivid 'snapshots' of the moment and circumstances in which surprising and consequential (or emotionally arousing) news was heard. These memories are highly resistant to forgetting.

For example, most people (of a certain age) in USA remember exactly what they were doing when President Kennedy was assassinated; most people (of a certain age) in UK remember exactly what they were doing when Princess Diana died.

I distinctly recollect what I was doing when India’s then Prime Minister Indira Gandhi was assassinated.

Connecting key learning points of a concept with emotions goes a long way in retention and should be used as a tool for enhancing learning.

Friday 15 April 2011

Thoughts on Thought Leadership in Education

My thoughts on 'Thought Leadership’, especially in the context of education.

Leadership is about influencing others and in the case of Thought Leadership in Education, I believe, it is about influencing others with your ideas of constitutes good education.

This thinking has direct bearing on me because I am keen on influencing others about how the information technology revolution has placed us in the midst of a paradigm shift, just like advent of language, writing and printing-press had earlier done, that requires us to reconsider what is relevant education and how it should be imparted and learnt.

Thought leadership in education need not be coercive leadership or a leadership that influences others through economic inducement rather, in my view, thought leadership has much to borrow from ‘soft power’.

SOFT POWER AND THOUGHT LEADERSHIP

According to Professor Joseph Nye[i] soft power is ‘attraction that leads to acquiescence’ as opposed to hard power that is either coercive or is based on economic inducement.

When others admire your values or your ‘story’ they want to emulate you, and such influence requires neither force nor money. This is soft power in action.

Thought leadership too should be based on tenets of soft power. Your ‘idea’ or ‘story’ alone must be attractive enough to influence others. For example, I would like to advocate the idea that the ‘next generation educated person’ needs to cultivate dispositions that the current formal education rarely provides. These dispositions include – self-learning, self-understanding, deep and independent thinking skills, narrative skills and ability to collaborate.

How can a thought leader propagate his or her ideas?

TOOLS OF THOUGHT LEADERSHIP

Memes

First, a thought leader should be clearly able to articulate the difference between ‘What is’ and ‘What is Possible’.

Then, a thought leader should know how to create interesting ‘memes’ for ‘What is Possible’ and propagate these memes using different means, including electronic ones like tweets, SMS, blog, Facebook presence, Scribd, SlideShare and more.

Art of the Narrative

Art of Story-Telling has much to offer in creating interesting memes. Stories rely on an optimal mix of ethos, pathos and logos to make a point. That is, stories have a right mix of facts, emotions and rationality that influences others. While creating memes, a thought leader should come up with different arguments for ‘what is possible’ ideas that are based on facts, emotions and rationality.

A story progresses on conflict and its resolution. In the context of education related memes the 'conflict' would be the underlying fears and hesitations learners may have in adopting the new ‘what is possible’ idea. Usually such conflict is fear or failure or ridicule in trying something new, or fixity with current idea, fallacious thinking or simply inertia. A thought leader must understand these underlying conflicts that will impede adoption of the idea and use ethos, pathos and logos to suggest resolutions.

Myths

Thought leaders should analyze ‘myths’ to learn about wide temporal and spatial dissemination of ideas. For example, Joseph Campbell[ii], an expert on myths, has explained in detail the ‘Hero’s Journey’ metaphor so often used in myths. In this metaphor an individual receives a ‘call to action’, is reluctant to heed the call because of fear of failure or ridicule, finally goes on the journey, meets and clears obstacles, has an epic struggle and finally returns as master of both the worlds.

A learner is like a ‘hero’ who has to be taken on a journey by the thought leader. The thought leader starts by explaining ‘what is’ and ‘what is possible’ and using ethos, pathos and logos first cajoles the learner into embarking on the journey, then helps the learner overcome hurdles, the epic struggle could be with un-challenged, pre-conceived notions the learner holds and if the thought leader is successful in influencing the learner then learner will be master of both worlds.

NETWORKS OF INFLUENCE

Instead of a having a limited, time-bound ripple effect that creates a small sphere of influence, technology today permits the thought leader to create a ‘global network of influence’ where ideas can propagate at the speed of light.

In networks of influence conversation is the capital[iii]. Conversations help bring depth and clarity of understanding and help influence a large number of people through word-of-mouth (in this case electronic mouths like Facebook and Twitter). Conversations propagate the energy of the thought.

MOTIVATION 3.0

Thought leadership influence is based on what author Daniel Pink[iv] has described as Motivation 3.0. That is, instead of depending on the lower level needs in Maslow's pyramid, thought leaders should look at the new operating system of motivation – a system driven by Autonomy, Mastery and Purpose.

In other words, ‘what is possible’ is driven more by learner becoming autonomous and self-led, a master of the particular craft, and pursuing challenges that go beyond self-interest and give meaning to learner’s life.

THOUGHT LEADERSHIP ROI

Thought leadership, like soft power, has a diffused general influence and may not elicit an easily observable specific action.

Similarly, the reciprocity may also be diffused and delayed and may not result in an immediate exchange.

A thought leader thus needs to have tremendous patience and resilience to try out different memes to reach out to people with different dispositions, experimenting with different combinations of ethos, pathos and logos.



[i] 'The Benefits of Soft Power' article by Joseph Nye - http://hbswk.hbs.edu/archive/4290.html

[ii] ‘The Hero with a Thousand Faces’ – a book by Joseph Campbell

[iii] ‘Conversational Capital’ – a book by Bertrand Cesvet and others

[iv] ‘Drive’ – a book by Daniel H Pink

Thursday 14 April 2011

NextGen Learning Platform (#MSLFM11)

The NextGen Learning Platforms should facilitate - Curation, Contextualization, Collective Wisdom, Conversations and Personalization.

Ideally the platform should have these features built-in, but there are always new third-party tools coming up that perform these functions better. Hence, either the platform should have the capability to integrate new third-party tools.

Even without a learning platform that provides these features, learner can use use tools like Diigo and features like ‘hashtag’ collation and sharing to bring coherence in a learning experience. For example, I could use the StickyNote or Annotation feature of Diigo, add a hashtag to my note/annotation, and then share the Diigo link with my fellow learners.

I am not sure if Diigo StickyNotes are crawled by Google, if they are then curation for a particular course could be based simply on hashtags.

Coming back to the features of NextGen Learning Platform:

1. Curation
- Collate content to create new bundles. Either integrate following types of services or have similar features:
http://www.quora.com/ - where you can ask an enthusiast for help (personal curation)
http://storify.com/ - create stories using social media
http://www.curated.by – similar to Storify

- NextGen Learning Platform should have the ability to play content in native format (allow embed code for YouTube, SlideShare etc) - for instant gratification

2. Context and Collective Wisdom in the Cloud
- Content without context is meaningless
- Ability to social bookmark, annotate, highlight, add hashtags to learning modules, conversations and comments
- Like http://www.diigo.com/index

3. Conversation (including comments)
- Ability to 'push' content to email, twitter, facebook etc
- Let other learners 'subscribe' to a conversation thread or to a person - peer or facilitator
- Like http://www.amplify.com and http://www.disqus.com

4. Personalization (analytics based)

LMS or Institutional Level Personalization

- SNAPP (a software tool that allows users to visualize the network of interactions resulting from discussion forum posts and replies) - http://research.uow.edu.au/learningnetworks/seeing/snapp/index.html

- Radian6- it is a commercial software to listen, measure and engage with your customers across the entire social media, but it could have uses in learning if a course is using lot of social media - http://www.radian6.com/

Self / Personal Control Analytics: I think Web 3.0 – Cloud-based analytics will be very useful – where the cloud compares my browsing history with other people who have similar history and makes suggestions. There is a huge privacy row on this but I think Google and others will provide enough controls to select exactly what I want the app to track and suggest. 'People who read this also read...' will be very useful for web-based self-directed learning.

Social Graphs + Context: I think tools will come up that allow me to map Social Graphs with Context. For example, right now I know my friends on Facebook (my social graph), but tools will come up that will help me analyze how my friends engage – e.g one friend regularly reads my book reviews, while another looks at all photos I upload. From a learning perspective, while using social media for learning, such insights can help an educator fine-tune the learning experience for each participant – once they know what each student finds more interesting.

5. Fit to Roam
The learning platform should be accessible from mobile devices.

Tuesday 5 April 2011

A Learning Framework for the Digital Age

Web-based learning is emerging as the second strand of education, where the teacher or parent becomes a learner facilitator, the web becomes the classroom and the learner becomes increasingly autonomous. Borrowing from different learning theories this presentation suggests a learning framework for the digital age.

A Learning Framework for the Digital Age

Wednesday 16 March 2011

Interactions with Prof Pant may feel like this... beware #MSLFM11

Behavioural Economics and Learning Theory (#MSLFM11)

Economics is better defined as a study of incentives that guide or determine human behaviour. Nobel Laureate, Daniel Kahneman, laid down the foundation of behavioural economics. Elinor Ostrom work on Social Commons got her a Nobel. Behavioural Economics and Social Commons view is the new direction economics is taking and both these trends can also be extrapolated to the field of education. Social Commons in the field of education include Wiki, MIT-OCW and initiatives like Academic Earth.

Related with behavioural economics is Daniel Pink's book 'Drive - the surprising truth about what motivates us'. Pink identifies three thresholds of human motivation - Motivation 1.0, Pink says, was when biological drives, like food and security alone guided human behaviour (elsewhere described as 'Maslow's Basement'); Motivation 2.0 is extrinsic rewards (carrots and sticks) guiding our behaviour - where we largely are today; and, Motivation 3.0 is when intrinsic rewards (challenge, novelty, meaning...) guide our behaviour and Pink argues this is where we are moving towards. Pink describes the 21st century motivational operating system as 'AMP - Autonomy (self-direction), Mastery and Purpose'.

Juxtaposing these three thresholds of human motivation alongside Learning Theories reveals an interesting correlation (and also causation?):

Motivation 1.0 = Behavioural Learning Theories

Motivation 2.0 = Cognitivist Learning Theories (stockpile knowledge and learn to earn, grade as carrot and stick)

Motivation 3.0 = Humanist Learning Theories (learn to fulfill meaning/purpose in life)

As Pink puts it, "compliance gets you through the day, but engagement alone will get you through the night"!

What combination of learning theories or a new learning theory will fire-up a lifelong yearning to learn?

Teachers or Learner Facilitators? (#MSLFM11)

Can we distinguish the 'functions' of a good teacher from the 'form' of a teacher (form vs function - a table has certain essential functions but can take many forms). If so, can the 'functions' of a teacher be delivered in 'forms' beyond what we usually conceive of as a 'teacher'?

I recently visited some remote parts of India where teachers are scarce but mobile phone and Dish TV is common (which I think will also be true at many other places in the world). Thus, the importance of looking at different 'forms' that can be used to deliver the 'functions' of a teacher.

1. Parent as a Teacher

Parents are, usually, most concerned about their kids. Can the 'functions' of a teacher be imbibed by parents, especially in places where there is a paucity of teachers. What role can ubiquitously available technology play in helping parents become teachers?

2. Student as a Teacher

Sugata Mitra's 'Hole in the Wall' experiments have shown that kids can learn computer operations themselves, without any adult guidance. Mitra installed a computer in the boundary wall of his office in Delhi with a touch monitor facing outside. Outside the wall was a slum colony. Mitra connected the computer to internet and placed a hidden camera to record how the computer was being used. He observed that adults were the first people to come to the computer but lost interest as they could not figure out how to use it. However, kids under 8 years of age persisted, usually in groups of 6-8, where one was operating the computer and all the rest were guiding him/her. Kids developed their own vocabulary e.g. the cursor was 'sui' (hindi for needle) and the spinning sand-timepiece was 'dumru' (hindi for handheld drum). Very soon the kids got the hang of operating a computer. In later studies all across India, Mitra showed that simply putting content on the computer led the kids to learn that content. This experiment has been replicated successfully in many countries and is now a World Bank funded project. Can access to an enriched environment with lots of learning content and just a little guidance lead to self-learning?

3. Computer / Technology as a Teacher

'You learn best when you teach' notion led Papert and others at MIT Media Labs to collaborate with Lego to create the 'Intelligent Lego Brick' which is at the heart of Lego's Mindstorm Robotic kits. The premise is that kids can easily teach (through simple visual programming tools) the Robots and in-turn learn themselves. A more recent MIT Media Labs initiative, Scratch, is an online storytelling tool where kids can create animations and multimedia content to narrate stories and build games. While these technologies may not be able to teach the 3Rs (initiatives like Khan Academy dispute even this) other skills like media literacy, communication etc, more relevant in today's time can be learnt through technology.

I personally feel that the most essential 'function' of a teacher is to fire-up a 'yearning to learn' in their students and help the students 'learn to self-learn'. In what all 'forms' can this essence of a teacher be made available to students, especially those who don't have access to regular teachers?

Monday 7 March 2011

Dispositions of 'Next Generation Educated Person' (#MSLFM11)

What does a 'Next Generation Educated Person' (NeGEP) look like? What forces are propelling the development of NeGEP and what are resisting? This presentation looks at the dispositions of and does a Force Field Analysis for NeGEP.

Next Generation Educated Person - 'NeGEP'